So, I've been doing the usual square color studies
with complementaries and analogs,
so what better way to try wacky colors
than with underworld characters :-D.
Here is some demon girls.
Oh and btw a quick update on my new PC,
the problem of getting totally frozen is still there,
and i think it has to do with the graphics card . . just a guess.
I started playing Left 4 dead and every time it will get frozen ,
so i lower all the video settings on my card and in-game,
and still would crash . . . .
my wife suggested to close the virus scanner,
which is constantly scanning ,
and for some reason it stooped freezing .
I would say:
-it will freeze 9 out of 10 times
when i play left 4 dead with virus scan on.
-it will freeze 1 out of 10 times
when i play left 4 dead with virus scan off
and all in-game video options at max.
Tuesday, November 25, 2008
Oni girl & mecha
Labels:
2 legged,
2008,
action pose,
Concept art,
Digital Painting,
Flying,
Japan,
l4d,
left 4 dead,
mech,
mecha,
oni,
pc,
Photoshop,
robot,
Scifi
Thursday, October 30, 2008
Monster Hunter
So I got into Monster Hunter 2 Freedom game for the PSP
and i can't wait for the Wii version that is coming out next year.
Here are some illustrations i made, based on the game,
i won't go into a review of the game but i gotta say
once you get into it, it becomes very addicting,
so be careful about that ;-)
A little about my character, HR5 completed all game till Lao Shung
(not killed but completed the quest) and 100% heavy bowgun baby,
then after not being able to complete monsters
like red khezu i changed to great sword
(valkirie blade working my way to Siegmund)
that's when i stopped playing the game since
i could not get the necessary material drops
after trying so many times :-( . . . that's my story.
Some good websites: Gamefaqs and Skies of Croda
and i can't wait for the Wii version that is coming out next year.
Here are some illustrations i made, based on the game,
i won't go into a review of the game but i gotta say
once you get into it, it becomes very addicting,
so be careful about that ;-)
A little about my character, HR5 completed all game till Lao Shung
(not killed but completed the quest) and 100% heavy bowgun baby,
then after not being able to complete monsters
like red khezu i changed to great sword
(valkirie blade working my way to Siegmund)
that's when i stopped playing the game since
i could not get the necessary material drops
after trying so many times :-( . . . that's my story.
Some good websites: Gamefaqs and Skies of Croda
Labels:
2,
Armour,
armour set,
capcom,
Concept art,
Digital Painting,
fan art,
freedom,
gamefaq,
mhf2,
monster hunter,
Photoshop,
playstation,
psp,
skies of croda charcaters,
sword,
video game
Tuesday, September 23, 2008
Photoshop Rig & Mecha
So i got a new PC, and i tried to stay below or at $1,500
the main function would be Photoshop, so for the scratch disk,
got a Solid state hard drive and didn't care much about 3d capabilities,
nor the quad core processor.
Photoshop can only use 3 Gigs of Ram in 64bit, if i remember well,
but i didn't go for the 64bit OS so 4GB ram was the way to go.
first test on it was trying some crazy
scaterring + dual brush+ none spacing + texture
BRUSHES at 170dpi , and i gotta say it was very smooth.
I usually work everything at 72dpi cause i like the speed,
with this machine i can finally upgrade to 170dpi for everything
and keep my speed addiction.
Altough, somehow i fear this Rig is not that stable,
yesterday it frooze meanwhile i was painting this image,
just frooze, never happened to me with windows XP
and the same version of PS been using for a while . . . only time will tell.
Here are the main specs:
case: CoolerMaster Centurion 590 RC-590 Mid-Tower 420W Case
cpu: Intel Core 2 Duo E6850 CPU @ 3.00GHz 1333FSB 4MB L2 Cache 64-bit
hard drive: Single Hard Drive 750GB SATA-II 3.0Gb/s 16MB Cache 7200RPM HDD
2 hard drive: 32 GB 2.5 inch SATA Gaming MLC Solid State Disk
motherboard : Asus P5N-E nForce 650i SLI Chipset LGA775 FSB1333 DDR2
Ram: (Req.DDR2 MainBoard)4GB (2x2GB) PC6400 DDR2/800 Dual Channel Memory
Powersupply: 750 Watts Power Supplies (Corsair CMPSU-750TX - Quad SLI Ready
Video Card: NVIDIA GeForce 8800 GT 1GB 16X PCI Express
Gotta give credit to my wife Kelly who was the mastermind
behind the planning of the new PC, great job baby <3
And now some Mecha partially created and finished
in the new "IL MONSTRO" PC
the main function would be Photoshop, so for the scratch disk,
got a Solid state hard drive and didn't care much about 3d capabilities,
nor the quad core processor.
Photoshop can only use 3 Gigs of Ram in 64bit, if i remember well,
but i didn't go for the 64bit OS so 4GB ram was the way to go.
first test on it was trying some crazy
scaterring + dual brush+ none spacing + texture
BRUSHES at 170dpi , and i gotta say it was very smooth.
I usually work everything at 72dpi cause i like the speed,
with this machine i can finally upgrade to 170dpi for everything
and keep my speed addiction.
Altough, somehow i fear this Rig is not that stable,
yesterday it frooze meanwhile i was painting this image,
just frooze, never happened to me with windows XP
and the same version of PS been using for a while . . . only time will tell.
Here are the main specs:
case: CoolerMaster Centurion 590 RC-590 Mid-Tower 420W Case
cpu: Intel Core 2 Duo E6850 CPU @ 3.00GHz 1333FSB 4MB L2 Cache 64-bit
hard drive: Single Hard Drive 750GB SATA-II 3.0Gb/s 16MB Cache 7200RPM HDD
2 hard drive: 32 GB 2.5 inch SATA Gaming MLC Solid State Disk
motherboard : Asus P5N-E nForce 650i SLI Chipset LGA775 FSB1333 DDR2
Ram: (Req.DDR2 MainBoard)4GB (2x2GB) PC6400 DDR2/800 Dual Channel Memory
Powersupply: 750 Watts Power Supplies (Corsair CMPSU-750TX - Quad SLI Ready
Video Card: NVIDIA GeForce 8800 GT 1GB 16X PCI Express
Gotta give credit to my wife Kelly who was the mastermind
behind the planning of the new PC, great job baby <3
And now some Mecha partially created and finished
in the new "IL MONSTRO" PC
Tuesday, September 2, 2008
COMICON challenge Top finalist
Yay!, results are out and i'm happy to share with
you guys, the good news :-) got a 3rd place in the competition.
The contest was great and as always FredH did a great job!
The competition was similar to Dominance War but with a comic book spin.
So the character i choose was Battle Angel Alita
I got some great critique and comments from the judges
and got another chance to share and have fun with a lot of talented artists.
Here is the page with the COMICON challenge results
I guess in retrospective i see that my illustration abilities
are still really weak, i don't feel very comfortable,
but i like more the concept art and brainstorming part.
If you guys want i can share and post all the process and images for this entry,
drop me a comment to let me know :-)
you guys, the good news :-) got a 3rd place in the competition.
The contest was great and as always FredH did a great job!
The competition was similar to Dominance War but with a comic book spin.
So the character i choose was Battle Angel Alita
I got some great critique and comments from the judges
and got another chance to share and have fun with a lot of talented artists.
Here is the page with the COMICON challenge results
I guess in retrospective i see that my illustration abilities
are still really weak, i don't feel very comfortable,
but i like more the concept art and brainstorming part.
If you guys want i can share and post all the process and images for this entry,
drop me a comment to let me know :-)
Thursday, July 31, 2008
DEEP underwater 1st place
Hey guys, it's been a long time since i've updated,
wanted to share the news and some artwork.
I got the grand prize on conceptart.org DEEP contest
It was a lot of fun to participate, since it was more
concept art driven than an illustration contest,
i felt more comfortable coming out with ideas.
Here is my entry,
most things are made for exploration and travel
in the depths of the sea.
These Mechas can be upgraded into war driven machines,
but it's not their primary function,
a good example is the bulldog back fins that can carry
"upgrades" for weapons, and the S.I.M.O.N. big side panels
that can be changed into ones that contain torpedoes.
The bloated crab sucks sea water and boils it to generate energy
and fill the balloons, once placed inside cracks
the device will increase it's size and break it apart.
First is a hard suit for outer repairs at high water pressure,
next a pilot suit with a full close helmet, with video display,
then a light exploration suits and some civilian suits.
The first is a fish that can be called using a distress signal,
carries a shell with air, so once it's used you can throw it away
and it will land with other shells at the bottom of the sea.
Next is a rescue/air bubble, placed for divers who run out of air.
Rooms inside the city,
mostly places related to water control,
that diver is just an inspector,
checking everything is running all right
and no coral or bio formations gather around the machines.
A mysterious creature I guess chaotic neutral,
that uses the rapiers to stun or disable
vehicles or mechanical devices.
It carries several batteries at different frequencies,
so depending on the size or type of "enemy"
it switches the rapiers connection
. . .. hope that made any sense.
wanted to share the news and some artwork.
I got the grand prize on conceptart.org DEEP contest
It was a lot of fun to participate, since it was more
concept art driven than an illustration contest,
i felt more comfortable coming out with ideas.
Here is my entry,
most things are made for exploration and travel
in the depths of the sea.
These Mechas can be upgraded into war driven machines,
but it's not their primary function,
a good example is the bulldog back fins that can carry
"upgrades" for weapons, and the S.I.M.O.N. big side panels
that can be changed into ones that contain torpedoes.
The bloated crab sucks sea water and boils it to generate energy
and fill the balloons, once placed inside cracks
the device will increase it's size and break it apart.
First is a hard suit for outer repairs at high water pressure,
next a pilot suit with a full close helmet, with video display,
then a light exploration suits and some civilian suits.
The first is a fish that can be called using a distress signal,
carries a shell with air, so once it's used you can throw it away
and it will land with other shells at the bottom of the sea.
Next is a rescue/air bubble, placed for divers who run out of air.
Rooms inside the city,
mostly places related to water control,
that diver is just an inspector,
checking everything is running all right
and no coral or bio formations gather around the machines.
A mysterious creature I guess chaotic neutral,
that uses the rapiers to stun or disable
vehicles or mechanical devices.
It carries several batteries at different frequencies,
so depending on the size or type of "enemy"
it switches the rapiers connection
. . .. hope that made any sense.
Labels:
2 legged,
Concept art,
DEEP,
Digital Painting,
Environment,
exploration,
fish,
mech,
mecha,
Photoshop,
robot,
Scifi,
sea,
sequence,
submarine,
Transformation,
Transformer,
Underwater
Wednesday, June 4, 2008
Dominance war III Finalist
Alright, The competition of 2008 ended,
and I am really happy that i made it to the top finalists.
The contest was awesome, and being able to show the progress
of each of the entries and getting feedback was one of my favorite parts.
Also the organizers and Fred did a great job in the presentation
and overall management, being able to see what the judges choose and thought
about the entries was amazing, made me really happy to know
that great Pro Artists liked my entry.
Here is the link to the Dominance War III finalists
and my entry:
And now some links to my favorite 2d entries of the competition, great job everyone! :
Dae hoon Lee - Managa
Myungsin koo - loveme8022
Jonguk Jeon - ENrang
Joongmin Park - JerryJ
Jaehwon song - jisol
Won Jang - OZingan
Jeongsil Lee - persona
Sooho kang - gaeberman
Kelly Hamilton - artkitty
Justin Albers - Albers
Andrew Hou - nJoo
Vinod Rams - Jedi Hindu
Sean A Murray - Muttonhead
Tham Hoi Mun - Rezeroth
Sang Han - fluxen
Christopher Flork - The Flork
Carissa Susilo - gough
Michael Dashow - walrus
Robert Kim - Roboto-kun
Jiansong Chen - chainjane
Yountaek Oh - enozria
and I am really happy that i made it to the top finalists.
The contest was awesome, and being able to show the progress
of each of the entries and getting feedback was one of my favorite parts.
Also the organizers and Fred did a great job in the presentation
and overall management, being able to see what the judges choose and thought
about the entries was amazing, made me really happy to know
that great Pro Artists liked my entry.
Here is the link to the Dominance War III finalists
and my entry:
And now some links to my favorite 2d entries of the competition, great job everyone! :
Dae hoon Lee - Managa
Myungsin koo - loveme8022
Jonguk Jeon - ENrang
Joongmin Park - JerryJ
Jaehwon song - jisol
Won Jang - OZingan
Jeongsil Lee - persona
Sooho kang - gaeberman
Kelly Hamilton - artkitty
Justin Albers - Albers
Andrew Hou - nJoo
Vinod Rams - Jedi Hindu
Sean A Murray - Muttonhead
Tham Hoi Mun - Rezeroth
Sang Han - fluxen
Christopher Flork - The Flork
Carissa Susilo - gough
Michael Dashow - walrus
Robert Kim - Roboto-kun
Jiansong Chen - chainjane
Yountaek Oh - enozria
Labels:
2008,
action pose,
Concept art,
Dominance War III,
fungus,
Game artisans,
ideas,
model sheet,
sketches,
vegetation
Friday, May 23, 2008
Boat transformable robot
Another Photoshop Mecha.
Not too happy with the Mass/volume interlocking.
Tried to show shared visual parts on both modes
to reinforce the fact that it transforms, but it doesn't look right.
Where does all that metal mass goes when in boat mode? not good enough
Labels:
2 legged,
Boat,
Cannon,
Concept art,
Digital Painting,
mech,
mecha,
Photoshop,
robot,
Scifi,
sequence,
Transformation,
Transformer,
wallpaper,
War
Friday, April 25, 2008
Tuesday, April 22, 2008
Sunday, April 13, 2008
Last man standing
Labels:
2 legged,
Concept art,
Digital Paintingl,
Last man standing,
lms,
mech,
mecha,
monk,
Photoshop,
robot,
Scifi,
sequence,
Transformation,
wallpaper
Thursday, April 10, 2008
Monday, April 7, 2008
Robot from the past
Labels:
2 legged,
Concept art,
Digital Painting,
mech,
mecha,
Photoshop,
robot,
Scifi
Thursday, April 3, 2008
Tuesday, February 5, 2008
Tribute to Vyle
a mecha inspired by David Levy's design's
Labels:
4 legged,
AI,
Concept art,
David Levy,
Digital Painting,
mech,
mecha,
Photoshop,
robot,
Scifi,
Spider,
Tribute,
Vyle
Friday, January 25, 2008
inspired by Merkava
Labels:
2 legged,
Concept art,
Digital Painting,
Girl pilot,
gun,
Israel,
mech,
mecha,
Merkava,
Photoshop,
robot,
Scifi,
sequence,
Tank,
Transformation
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